Blast Zones & Spawn Points, & Tilesets (12/15/2019)

Original Layout of Blast Zones The blast zones are being moved outward (red lines) to allow for a greater off-level fighting space for dunks. The spawn points are set to the position of the small red dots above each of the three platforms and the main ground platform (four spawn positions in total). Have been […]

Game Dev Log: Super Sprite Fighter (2019/08/04) – Simona the Vampire Hunter

Evergreen Games has been actively developing Super Sprite Fighter since April 2018. Before active development began, there was about a year of pre-development that took place including concepting characters, finding a character artist (Alex Lenzon), finding an animator (Beau Breems), learning Unity and essentially an entire journey while trying to navigate how to actually finish […]